8/31/2010

Looks better in Maya

This is what i rendered in 3ds-Max. I think Maya is the winner. But maybe i´m just a noob in Max :)

8/30/2010

Finally

Not really ready (no windows, no doors and no blacklight crime scene with splatter emissive) but ready with motivation. Last thing i have to do, is to setup my scene in Max... hope to get a nice shot like i did in Maya.

8/29/2010

Preview: Ending

Graduation is near and tomorrow will be the last school day. I´m doing a bit on my modeling exam. This picture is a rendershot of my woodplank texture and the try to create a nice decent leather (can´t handle the spec).

It´s for "a room with stairs". Thats the challange we got from our modeling docent Sascha Henrichs. We have the limitation of using 5 1K textures and less than 20000 polys. 4 tileable textures for the environment and a unique one for the props. Modeling and texturing software free chooseable but rendering and lighting in 3ds-Max. I´m a bit late. It has to be ready tomorrow. But theres not so much to do to get it done... i hope. And I´ve got a plan! I decided to take a very clean setting. I used a oilpaintig of Jeremy Geddes as reference.

Wanne create a horror crime scene on top of his base. This scene should be a blacklight scene (lighting, this is a thing i got no plan for....especially in max), where the player starts upstairs in a very clean room. Instinctly he will go down the stairs passing some scary pictures and then he will look right because there is a corner. Corners are interesting ;). And there, in the corner, he will see the bloody mess visualiced by splatter emmissives. Just like a scene of ciminal intend or room raiders.

I think i´ll get this done today and i hope to resist this Starcraft 2-lan at Games Academy... But now I go sleep. Been awake since 2 days :) see ya later with more final-exam stuff and informations about the corner..... i hope...