9/14/2010

Head up!

Found some old heads. They are okay but not portfolio relevant. Textured one was my modeling exam (first semester). The polycount sux (it was allowed to use one smooth) and the texture was created by copy/pasting some photos i have overworked. The old fatty is a sculpt in early progress. I think I´ll get this thing finished. Especially retopo will be a good exercise.

9/09/2010

Missing in action

Just wanted to arrange a few models of "Abaddons Erbe", the project we´ve been working on during our last semester. And here they are. These are the weapons ( I´ve got about 30 untextured weapons on reserve for boring times ) and my forge ( masterlayer texture by Martin Kepplinger ) I created for that roguelike. Maybe I am able to use it for my portfolio. Engine shots are really significant, cause in the end your product has to look fine ingame. But for a better presentation of my work, I will create a few wireframe pics and a overview of the textures.

At present, I´m doing some stily, solid env. models. Its for a freelance deal. We got the graphicpitch for a Swiss rehabilition company called Hocoma. Later on I will show you some graphic stuff of this so called exercises, but I´m restricted by the NDA at present. And i don´t wanne mess with Swiss guys: they have got bottlenecks ( don´t wonder. Just watched a documentation about the battle of termopyle and bottlenecks are godlike. As long as your enemy doesn´t own you with air support. :))...